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[tutorial]unlimited buff time

 
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GiovanY
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GiovanY

Data inscrierii: 05/Sep/2008
Mesaje: 1979

MesajTrimis: 07/12/2008 21:24    Titlul subiectului: [tutorial]unlimited buff time Raspunde cu citat (quote)

<skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1time">
1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
</table>
<table name="#ench2MpConsume">
37 36 36 35 34 34 33 32 32 31
31 30 29 29 28 27 27 26 25 25
24 24 23 22 22 21 20 20 19 19
</table>
<table name="#ench2MpConsume_Init">
9 9 9 9 9 9 8 8 8 8
8 8 7 7 7 7 7 7 6 6
6 6 6 6 5 5 5 5 5 5
</table>
<table name="#mpConsume_Init"> 5 8 10 </table>
<table name="#mpConsume"> 18 31 38 </table>
<table name="#Tab-rCrit"> 1.2 1.25 1.3 </table>
<table name="#aggro"> 243 418 495 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-rCrit" stackType="rCrit">
<mul order="0x30" stat="rCrit" val="#Tab-rCrit"/>
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="rCrit">
<mul order="0x30" stat="rCrit" val="1.3"/>
</effect>
</enchant1for>
</skill>

Schimbati asa:

<set name="skillType" val="BUFF" /> -->
<set name="skillType" val="CONT" />


<effect name="Buff" time="120" count="1" val="0"> -->
<effect name="Buff" time="3" count="0x7fffffff" val="0">


<effect name="Buff" time="#ench1time" count="1" val="0"> -->
<effect name="Buff" time="3" count="0x7fffffff" val="0">
Sus
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